Marksman – The archetypal archer. With strong builds like Hail of Arrows and Heartseeker, Marksman delivers consistent ranged DPS. Sustain through health on hit is excellent, but its defenses are paper-thin compared to Last Epoch gold Rogue counterparts. It's fun and viable, but requires careful play.
Beastmaster – A summoner Mastery that thrives with pets like Storm Crows and Wolves. It offers good, clear, and bossing potential but suffers from clunky scaling and slow movement. Strong in group play or for those who enjoy minion builds, but not a meta frontrunner.
C-Tier: Necromancer, Runemaster, Forge Guard
Playable but underwhelming compared to higher-tier picks.
Necromancer – Another summoner, but focused on undead minions. Skills like Dread Shade and Summon Wraith offer respectable DPS, yet defenses rely heavily on minions tanking for you. Snapshotting tricks can push performance higher, but it feels inconsistent compared to Beastmaster.
Runemaster – A creative caster archetype built around the Rune of Invocation. Its hybrid spell-crafting system is unique and capable of high DPS, but survivability is a serious concern. With effort, it can shine, but it's mechanically demanding and unforgiving.
Forge Guard – Tanky and thematic, Forge Guard has tools like Manifest Armor and Smelter's Wrath, but lacks the raw power or utility of top picks. It can work as a niche armor-stacking build, but it doesn't compete well against Paladin or Void Knight.
D-Tier: Spellblade, Warlock, Sorcerer
Still viable (all Masteries are), but they lag behind across the board.
Spellblade – Fast and flashy, combining melee with magic. While it has strong DPS options like Enchant Weapon and Shatter Strike, its defenses are weak, making it prone to one-shots. Fun, but punishing.
Warlock – Focused on curses and damage over time, Warlock is accessible for new players but lacks late-game scaling. Builds like Witchfire or Bleed can function, yet defensively, they offer little compared to stronger Masteries.
Sorcerer – The classic caster archetype underperforms in Season 2. Skills like Frostclaw and Static Orb offer strong numbers, but mana issues and sluggish play hold it back. It's serviceable, but when compared to Paladin or Void Knight, it feels outclassed.
Final Thoughts
Every Mastery in Last Epoch is viable to some degree, but Season 2 has clear winners. Paladin and Void Knight dominate thanks to their unmatched combination of power and defenses, while Falconer, Bladedancer, Shaman, and Druid provide strong alternatives for those looking for different playstyles.
At the bottom, classes like Sorcerer and Warlock remain fun but inefficient, making them more "style picks" than meta contenders. Whether you're chasing ladder pushes or simply experimenting with builds, understanding where each Mastery stands will help you make the most of Season 2. The help of a large amount of buy Last Epoch gold will be more handy.
Beastmaster – A summoner Mastery that thrives with pets like Storm Crows and Wolves. It offers good, clear, and bossing potential but suffers from clunky scaling and slow movement. Strong in group play or for those who enjoy minion builds, but not a meta frontrunner.
C-Tier: Necromancer, Runemaster, Forge Guard
Playable but underwhelming compared to higher-tier picks.
Necromancer – Another summoner, but focused on undead minions. Skills like Dread Shade and Summon Wraith offer respectable DPS, yet defenses rely heavily on minions tanking for you. Snapshotting tricks can push performance higher, but it feels inconsistent compared to Beastmaster.
Runemaster – A creative caster archetype built around the Rune of Invocation. Its hybrid spell-crafting system is unique and capable of high DPS, but survivability is a serious concern. With effort, it can shine, but it's mechanically demanding and unforgiving.
Forge Guard – Tanky and thematic, Forge Guard has tools like Manifest Armor and Smelter's Wrath, but lacks the raw power or utility of top picks. It can work as a niche armor-stacking build, but it doesn't compete well against Paladin or Void Knight.
D-Tier: Spellblade, Warlock, Sorcerer
Still viable (all Masteries are), but they lag behind across the board.
Spellblade – Fast and flashy, combining melee with magic. While it has strong DPS options like Enchant Weapon and Shatter Strike, its defenses are weak, making it prone to one-shots. Fun, but punishing.
Warlock – Focused on curses and damage over time, Warlock is accessible for new players but lacks late-game scaling. Builds like Witchfire or Bleed can function, yet defensively, they offer little compared to stronger Masteries.
Sorcerer – The classic caster archetype underperforms in Season 2. Skills like Frostclaw and Static Orb offer strong numbers, but mana issues and sluggish play hold it back. It's serviceable, but when compared to Paladin or Void Knight, it feels outclassed.
Final Thoughts
Every Mastery in Last Epoch is viable to some degree, but Season 2 has clear winners. Paladin and Void Knight dominate thanks to their unmatched combination of power and defenses, while Falconer, Bladedancer, Shaman, and Druid provide strong alternatives for those looking for different playstyles.
At the bottom, classes like Sorcerer and Warlock remain fun but inefficient, making them more "style picks" than meta contenders. Whether you're chasing ladder pushes or simply experimenting with builds, understanding where each Mastery stands will help you make the most of Season 2. The help of a large amount of buy Last Epoch gold will be more handy.
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