ARC Raiders Weekly Trials unlock at level 15, dropping five Monday-reset challenges where extracted raid points climb ranks and earn rotating cosmetics, blueprints, and gear.
Once you hit player level 15 in ARC Raiders, you realise the warm-up's over and the Weekly Trials are where people start taking you seriously. If you're trying to stay stocked without turning every raid into a desperate scrap, it helps to know your options: as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC ARC Raiders for a better experience. Now, here's the bit that stings: nothing you do matters unless you extract. You can farm damage, fill your bag, tag objectives—then lose the fight at evac and the game basically shrugs and gives you zero.
How the Weekly Ladder Actually Feels
You'll find Trials under the Raider tab, and the ladder's got real bite. You start at Rookie, then work through Tryhard, Wildcard, Daredevil, and Hotshot. At the top sits Cantina Legend, and it's not "aspirational," it's limited—global top 100. Placement isn't just bragging rights, either. Finish strong and you climb faster; finish poorly and you can slide backward. That tension changes how you play. You stop taking pointless fights. You stop "one more room" looting when the clock's tight. You start treating extraction like the objective, not the outro.
Points, Targets, and What's Worth Your Time
The weekly objectives rotate, so you're not stuck with one grind, but combat points tend to be the quickest if you've got the kit. A Bastion is the big payday at 2,250 points, while Snitches are 300. Leapers are a sneaky winner at 1,500—annoying, sure, but they stack up fast when you're moving clean. Non-combat routes work too. Supply Drops pay 800, and even harvesting plants can net around 250 to 370 depending on what you hit. The real swing comes from modifiers. Night Raids or an EM Storm can double values, which is great until you realise you still have to live long enough to leave.
Rewards, Routes, and Playing It Smart
The rewards are why everyone's sweating: milestone tiers at 1,000, 2,500, and 4,000 points unlock Uncommon, Rare, and Epic drops, including blueprints that actually matter for future weeks. Cosmetics are the other hook—Rookie II's "Happy Jig" is a laugh, but higher-tier colors like "Scarlet Black" are the kind of flex you notice in the hub. If you're solo, it's often smarter to farm calmer areas like Blue Gate and take guaranteed extracts over hero plays. With a squad, you can go loud in Dam Battlegrounds and hunt Rocketeers for 1,320 a kill, but call your exits early or you'll throw away a perfect run on greed.
Reset Timing and Keeping Your Momentum
The Monday reset is ruthless because it doesn't care about "almost." Any half-finished progress just disappears, so plan your sessions like you're racing a closing door. Bank points when you've got them, rotate objectives based on what your loadout can safely do, and don't ignore the multiplier weeks if your team's confident. When you're short on time, topping up your resources can help you stay consistent; as a professional like buy game currency or items in EZNPC platform, EZNPC is built for convenience, and you can buy ARC Raiders Coins to keep your runs smooth without derailing your week.




Comments (0)