Barbarian Class Changes Diablo II: Resurrected

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This help guides Barbarian Class Changes in Patch 2.4 in Diablo II: Resurrected will give you all known changes to skills, organized into your three talent trees. These change logs will be updated regularly as changes are made to the Patch 2.4 PTR.

For current specifics of Barbarian builds, please see our section on Barbarian build guides:

Barbarian Class Changes in Diablo II: Resurrected Patch 2.4

There is really a global switch in the signal from how dual wielding utilizes Assassins and Barbarians:

Changed how attack speed is set while dual-wielding weapons. Swapping weapons between hands should don't result in dramatically different attack speeds.

Warcries Skills

Developer Notes: We are adding more tooltip descriptions to Warcries to clarify hidden skill mechanics. "Shout" and "Battle Command" durations were updated to become consistent with 1 another for quality-of-life purposes. For "War Cry," we want to make it more potent and rewarding to utilize at more significant difficulties. Lastly, with "Grim Ward", we're adding a different functionality and synergy to present more reasons to use the skill; this gives more reason to shell out skill points on "Find Potion."

Howl

Tooltip has been updated to now display Radius

Battle Cry

Tooltip has been updated to now display Radius

War Cry

Damage increased by about 30%

Tooltip has been updated to now display Radius

War Cry's mana cost now increases by only 0.75 per level rather than 1

Shout

Duration baseline increased from 20 seconds to a short period (matching Battle Orders)

Tooltip has been updated to now display Radius

Battle Orders

Tooltip has been updated to now display Radius

Battle Command

Duration baseline increased from 5 seconds to half a minute (matching Battle Orders)

Tooltip has been updated to now display Radius

Grim Ward

The radius baseline value increased

Now also Slows and increases Damage Taken by nearby enemies.

Find Potion synergy added: +5% Damage Taken per level

Combat Masteries

Developer Notes: We added a pierce possibility to Throwing Mastery for the Barbarian can better handle sets of enemies with Throwing skills.

Sword Mastery

Renamed to Blade Mastery

Now affects daggers together with swords

Increased base attack rating bonus to 40% (from 28%)

Axe Mastery

High base attack rating bonus to 40% (from 28%)

Mace Mastery

High base attack rating bonus to 40% (from 28%)

Polearm Mastery

High base attack rating bonus to 40% (from 28%)

Spear Mastery

High base attack rating bonus to 40% (from 28%)

Throwing Mastery

High base attack rating bonus to 44% (from 30%)

Added possibility to not consume quantity per level up to 55% chance at level 20

Critical strikes with throwing weapons now replenish the quantity

Added possibility to pierce

Combat Skills

Developer Notes: Leap Attack has undergone many changes: increased movement speed, smoother trajectory, improved controls, and increased attack rating and Damage. The most significant difference is that Leap Attack now deals AOE harm to surrounding enemies when landing. This gives the Barbarian a vital multi-target skill since level 18. This Damage won't scale along with your weapon, so it will be perfect for levelling up a Barbarian in Normal and Nightmare difficulties. The AOE damage won't impact Hell's problem as much, but Leap Attack's primary attack and mobility will always be valuable.

For "Berserk", the present "Shout" synergy has been evolving to "Battle Orders," for the reason that Defense loss through the skill contradicts the effective use of "Shout," which will better interact with other skill synergy build possibilities. "Double Throw" will now employ a baseline damage increase so that it will not purely be counted on synergies for Damage. "Frenzy" is receiving a new synergy in the lesser-used "Increased Stamina" skill to supply more top reasons to invest skill points there and add unique build diversity.

Whirlwind

When targeting an enemy with Whirlwind, the Barbarian will proceed to the initial position on the enemy - it can not track them because they move.

Whirlwind will probably be performed regardless of whether targeting adjacent enemies (employed to perform a basic attack)

Leap

The baseline minimum distance increased

Speed from the leap motion increased by 75%

Leap presently has a minimum jump height and duration

Tooltip has been updated to now display Knockback Radius

Leap Attack

The rate of the leap motion increased by 75%

Leap attack is now offering a minimum jump height and duration

The damage baseline rose from 100% to 200%

The attack Rating baseline increased from 50% to 100%

Attack Rating per level increased from 15% to 20%

The Barbarian now deals extra physical destruction of surrounding enemies inside a range of 4.6 yards when landing from the Leap Attack. Damage scales per level – increased scaling when compared to the PTR implementation

The leap synergy bonus applies to the AoE damage as well as the attack

Increased mana price of Leap Attack from 9 to 10

Leap Attack is going to be performed even if targeting adjacent enemies (utilized to perform a basic attack)

Berserk

Shout synergy substituted with Battle Orders

Double Throw

Added damage bonus with 16% baseline and 8% damage increase per level

Frenzy

Increased Stamina synergy added: +0.4 Seconds per Level

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