Learn how to farm Super Credits fast in Helldivers 2 with smart low‑difficulty runs, POI looting, co‑op routing, and efficient loadouts so you can unlock Warbonds and cosmetics without a soul‑crushing grind.
You have already paid for Helldivers 2, so it feels rough dropping more cash just to grab a Warbond or a new armour set, and a lot of players who would usually just buy game currency or items in EZNPC Helldivers 2 end up realising you can pull in Super Credits way faster by changing how you play. Instead of sweating through Helldive missions and wiping to endless bug waves, you run the exact opposite: the lowest difficulty you can pick, tiny maps, almost no combat, and a mindset that is closer to a speed‑runner looting a dungeon than a hero saving Super Earth.
Why Trivial Missions Are King
On Trivial, the maps are small, the patrols are lazy, and the game kind of lets you do your thing without much pressure. You are not queuing up to farm kills or flex your build, you are there for Points of Interest. Those question marks and diamond icons on your compass are all that really matters. You jog from one to the next, crack open glowing beacons, dig up buried containers, and curse a little when you bump into a two‑button bunker with nobody to help. Most hits are 10 Super Credits at a time, but every now and then you see that 100‑credit pop and it reminds you why this route is worth the time.
Running Solo Vs With A Squad
Playing solo, you can clear a tiny map in a few minutes once you get into a rhythm, grabbing 50 to 100 credits before you even notice the time. You are basically sprinting in a loose zigzag, sweeping the fog of war and chasing any icon that appears. With friends, it gets even sillier. People split the map into slices, call out POIs, and you finally get to open every two‑man bunker instead of jogging past them, knowing there is free money locked inside. The important bit is this: as soon as you pick up the Super Credits, they are yours. You do not need to extract, you do not need to finish the objective, you can just bounce back to the ship and queue another dive.
Best Planets And Loadouts
Planet choice matters more than most folks think. Dense jungle maps look cool but slow you down hard because you cannot see where you are going and every tree blocks line of sight on POIs. Desert worlds and moon biomes are way better; flat ground, open sightlines, and POI markers that stand out from miles away. Automaton sectors work nicely because bots shoot in straight lines and do not swarm as aggressively as bugs, so you spend more time moving and less time kiting hordes. Gear‑wise, you want speed, not style. Light armour, anything with a Scout‑style passive to reveal more of the map, and a Jump Pack so you can hop over rocks and canyons instead of walking the long way around.
Making The Grind Feel Less Like A Grind
This whole thing only pays off if you treat it like a loop, not a one‑off trick. You drop in, clear a handful of POIs, grab every credit you see, then back to the ship and straight into the next mission. A lot of players throw on some music or a podcast and zone out while they farm, because the gameplay is simple but the rewards creep up quicker than you expect. After an hour or so, you look at your balance and suddenly that next Premium Warbond does not feel so far away, and you start to wonder why you ever thought about paying real money or even looking at services like Helldivers 2 Boosting.




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